Client-side architecture is a network topology that distinguishes clients or computers requesting information from servers and the hardware elements that provide that information and execute requests.
Clients are actually personal computers or desktop computer stations in a typical client/server architecture. These perform requests on servers using web browsers or other methods. If anything is client-side in this structure, it indicates it runs on the workstations or computers representing clients.
On the client-side, the browser interprets markup languages like HTML and CSS. Furthermore, many modern developers include client-side processes into their application design rather than relying solely on the server. Server-side apps and processes are performed on the server in the hardware structures that assist consumers with their demands. In an era where cloud computing services are becoming more prevalent, the term “client/server architecture” takes on a new meaning. Most client devices in emerging cloud computing architectures behave as customers of the vendor firm, delivering queries across the worldwide internet to the vendor’s internal servers.
Before the cloud computing era, the terms ‘client/server’ and ‘client-side’ were commonly used interchangeably since they referred to systems in which one company owned both the servers and the client workstations.
The term ‘client-side’ did not imply that one computer belonged to the customer and the other to the vendor. This is no longer the case with Software-as-a-Service and comparable architectures.
Much of the internet is built on the client-side approach. Instead of speaking with one another, user devices communicate with centrally situated servers over a network to receive the data they want.
The server’s ‘clients’ are end-user devices like cellphones, desktop computers, and laptops. To put it another way, it’s as if clients are purchasing a company’s services. Client devices send requests for apps or websites to servers, which answer.
Because servers are often more stable and resilient than consumer devices, developers employ the client-server approach. They are regularly maintained and kept in regulated conditions to ensure continual availability.
Even if single servers fall, they are usually backed up by other servers. As a result, whether users turn their devices on or off, or if they break or lose them, the internet service for others should not be affected.
While accessing and browsing the internet, servers can handle several client devices at the same time, and each client device makes requests to various servers.
Scripts on the client’s side
When external scripts are requested, the server sends them to the client.
Scripts can also be run due to a user action, such as clicking a page button.
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